Was thinking about doing tiny little block layouts, but it might be more work than it's worth.Sorry! :( When the large continental DLC comes out, perhaps I'll expand production into that realm! For these, the best bet it to plan out a small chunk for a given production and fit in farms/fields as tightly as possible using the terrain as best you can. I've tried many variations that work on one island that simply do not work elsewhere.
The New World Islands are extremely lacking in large spaces making a true production layout system nearly impossible.Small City Area / Elongated City Area (with room for expanding a bit accounting for island shapes).Wood / Furs / Timber (You can simply remove the Hunting Cabins for Islands with no furs).Also, If you'd like to make the tier 4&5 just a tier 5, simply remove the Uni & Variety Theater and fill with residents! Old World Full Production Layouts That is why the T4&5 city only has a Bank, 2 Member's Clubs, a University, and a Variety Theater. Note: Some are unaware that subsequent tiers do not always require all of the needs/luxuries of previous tiers to max out. Tier 4 & 5 City Layout (with rail, power, and attractiveness considerations).Tier 4 & 5 City Layout (High Density, with rail & power).Clicking on the image will show the full-size / full details. Note: For some reason, Imgur sets the image with a black border. 05/05/19 UPDATE: Added in the first set of Items!.With that out of the way, here are the layouts! If you are looking for prettier, non-blocky layouts, there are other threads detailing nice, pretty cityscapes! While there is some space for attractiveness plopables in the tier 4/5 city layout, this is mostly for efficiency and some of these layouts are clusters of ridiculousness.But that gets out of sync with Electricity anyway.
The most efficient production of peppers for the chain (without trade union or power) for Canned food is 8 Pepper Farms. For example, I was only able to fit 7 Pepper Farms in that space. With that in mind, some of the building numbers are off when it comes to exact ratios for production chains.At endgame, finding Epic & Legendary people as well as items from Exhibitions to go into the Trade Union is really really helpful (some examples later in the post) so I focused around the Trade Union. All production squares are 32x32 which is the exact area a Trade Union can fit without overlapping another if you choose to place these squares side-by-side.Don't want to read things? Here's the full imgur album. Okay! So, I've been toiling away trying to find some higher-efficiency layouts for both Residence and Production, and so far, I've managed to nail down a few really good layouts for people who don't mind cramming as much junk in a given space as possible. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated.
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